![]() This is realisme, this is sim behaviour, this is a sim worthy. Not only the lock to lock and steering ratio but also the speed steering and all the other steering wheel settings. ![]() I mean, a button in the steering wheel menu which calibrates or setups one’s wheel to the exact specification of the steering of the real car. * Is it not possible to implement an option which one can choose that has the real steering ratio and how many turns from lock to lock as the real car you want to drive ingame? the Mercedes SLS AMG, I want it to steer like the real Mercedes, the exact steer ratio the exact sensitivity from the real Mercedes, the same lock to lock degrees, etc…, not how I want the Mercedes to steer ingame. * Is it not possible to add the steering ratios of all the real cars ingame? This goes, without saying, for all the cars in AC. All of this made me thinking if it is possible to tweak the steering that much, which steering ratio, how many degrees from lock to lock is realistic and the same as the real Mercedes SLS AMG. Oh, before I forget, I tried to find the same FOV in both cockpit views as much a possible.Īfter some tweaking with the settings in pCars and AC, I managed to get almost the same sensitivity in both games and still, it was easier to hit the apex in pCars than in AC. AC felt as the the more difficult and realistic game. It was much more difficult to hit the apex in AC than in pCars. The steering was far from as direct as in pCars. I had to turn much more with the T300RS to accomplish the same as with pCars. After that I started AC and chose the same car, same track. I did not have to turn much in order to turn the car. I started with pCars and I found out that it was very easy to steer this car with the T300RS. You still need to setup the wheel by using steering sensitivity, speed steering and some other options I forgot about.Īs I said, today I was playing pCars and AC and I chose the Mercedes SLS AMG to see if the steering was the same in pCars and in AC. I always find it very confusing to find the correct setup, altough you can calibrate the wheel/pedals or choose your wheel in the option list. Probably because there are different steering wheels on the market and these all need to be setup correctly in order to enjoy the game as much as possible? Well I don’t know. I don’t know anything about programming, steering wheels but I have always been wondering why there are always these steering wheel settings, options to tweak how your steering wheel works ingame. I was trying to find out which game was more realistic when it comes to steering, steering ratio etc…. (Thinking about it, this might als be related to the fact that the Ferrari only has a 480 degrees of rotation irl, I might redo my testing with the Porsches as they appear to have a 800 degree rotation as mentioned in the table posted earlier in this thread.)įrom my testing, it appears that if you match wheel settings and in game settings it does not really matter what degree you choose.Īs I understand it, if you do not match wheel vs in game, the steering linearity would not be straight.ĭisclaimer, this is just my feeling/opinion and is in no way ‘the definite answer’, you can choose to accept or reject the above explanation.ĭriving the newer 2020 cars in Career Mode?ĪCC v1.8x - cars season 21 ĭiscord.Today, I was playing Project Cars and Assetto Corsa. Then I did some laps with each setting described in each situation and found that the difference is again negligible. > same thing, same spot, 180 degree turn and slowly drive forward until going off.įindings: the difference is not much and might even be attributed to the non-scientific testing method. Situation 2 - wheel sensitivity 540, in game 540 (again matching wheel/game) > stand on one specific point in the road on a straight and turn wheel 180 degrees to one side and drive slowly until going off. ![]() Situation 1 - wheel sensitivity 900, in game 900 (1:1 to match wheel/game rotation) Hardware: CSL Elite PS4 wheel - Car: Ferrari 488 GT3 - Track: Suzuka Yesterday I did some tests: (not scientific and cannot prove this with numbers, but I will try to put my findings in words ) ![]() Hi, I know there is a lot of discussion about this and I have always been looking at the correct setup to match real life.
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